My initial attempt actually went really well (I think). I saw that Daz had animation tools, so I went to work on that pretty much right away. Just quick 10 or 15 second cutscenes to introduce characters or transitions. and I wanted to have some animated story elements added in. So, initially I stuck with Daz and got decent enough at posing and all that to start work on what I was going to make into a game. I've never worked in 3D professionally, but I know my way around graphic programs. Obviously, production and process is in the thread posts.įirst things first, I'm a graphic designer. 150 frames looped, each frame is roughly 5 minutes of render time on my 4-core comp (cpu-based render engine), so I'll set it to go overnight and it should be finished. I'm rendering a version without hair clipping right now, but this is my most recent output. Update edit: Been a few months, so I figured I'd put some updated visuals in the first post.
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